Project Type
Study Project
0
Weeks π
0
Mentors π©πΌβπ»π¨π»βπ»
00.-
Project Start
Context
The trigger for starting this project came to my life without any special invitations. I
moved to London π¬π§ to take a UX design course at the General Assembly, I rented an
apartment and it became obvious that my apartment needed some extra furniture. No sooner
said than done, a week later I was having fun with IKEA instructions while assembling
furniture.
My new lamp assembling wasn't the hardest part of my weekend that went under the title
"IKEA instructions & chill", but it was an π‘ aha moment of finding real-life problems
for my final project at the General Assembly. The next day I happily notified UX design
mentors
that my final project topic was found.
00.-
Project Start
Project Steps
GA project performance is structured around a simple workflow: doing research/design in
class and at home, analysing findings and putting everything into a home assignment file
every Saturday; getting feedback from course mentors, discussing project ups and downs
during weekly π¬ stand up (discussions) with classmates and mentors, repeating the
circle.
For moving through research/design steps we used the ππ Double Diamond model:
discover,
define, develop and deliver. That wasn't (and never could be) a linear process but to
simplify the visualisation of my workflow, let's imagine all design steps as a linear
process.
01.-
Discover
It isn't the funniest thing to assemble IKEA stuff
0
Working Hours π©πΌβπ»
0
GA Lectures π©π»βπ«
0
Coffee Cups βοΈ
01.-
Discover
Problem Statement
The problem definition phase seems boring or pointless when you already want to jump
into a research and design process, but it is a project basement. I kept a core of
problem definition statements in my mind's eye from the beginning to the project end /πΈ
UX designers know that a design development will never end/.
The problem I was suspect is that people usually have trouble understanding assembly
instructions for furniture and home accessories bought at retailers like IKEA or JYSK.
People who order furniture from IKEA or JYSK are unlikely to use assembly services.
Neither IKEA nor JYSK officially provide assembly services.
BACKGROUND:
IKEA has been the world's largest furniture retailer since 2008. IKEA became popular
since they sell cheap ready-to-assemble furniture, kitchen appliances and home
accessories.
People like IKEA prices, but they usually find it difficult to assembly IKEA stuff. IKEA
furniture and home accessories are the most affordable for people of the middle-class
(and lower) and they are not willing to pay extra for assembly services.
Also, IKEA doesn't provide an official π§ assembling service. IKEA business model
affected the way IKEA makes and prints its assembly instructions. They use only
monochrome printing which is cheaper than colour print, but on the other hand, it
makes it more difficult for customers to read assembly booklets.
02.-
Discover/Define
What do people say?
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Interviews π©πΌβπ»π§πΏβ
4
GA Lectures π
0
Work hours π»
02.-
Discover/Define
π Research Plan & Interview Notes
I was a little bit stressed before conducting my first in-person user interview but I kept in mind a simple truth heard from my GA lectures: "Give to your user a safe environment to talk about their problems and listen to them". This rule worked perfectly all the time. UX designer's job in user interviews is to ask the right questions, listen to, ask the user "why" as much as possible, listen and listen once again.
I found out that interviewing isn't rocket science ONLY if you have empathy, you are a
good listener, being able to ask open-ended questions and you are enthusiastic as a
child about a research problem! Words cannot express my feelings πΈ during user
interviews when people were telling me how they tried to find video instructions on
YouTube for IKEA furniture. It's so clear that sometimes people already have a solution
to the problem so you need just to find the right question.
Research Questions:
1. How do people assembly π furniture and home accessories from IKEA?
2. How often people have trouble with assembling stuff from IKEA?
3. What is the common problem with IKEA instructions π ?
4. How πΎ people try to deal with any assembling problems?
02.-
Discover/Define
π Affinity Map & Findings
After finishing with the interview part I moved to affinity mapping for distilling
findings and analysing them.
Factors that motivate people to buy stuff from IKEA:
1. Low cost π° of furniture and home accessories at IKEA.
2. The Scandinavian minimalistic π style of IKEA furniture and home accessories.
3. IKEA furniture π is easier to transport from one rented apartment to another.
02.-
Discover/Define
Are IKEA instructions non-user-friendly?
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Usability study π±π»ββοΈβπ§π»
4
GA Lectures π
0
Work hours π»
02.-
Discover/Define
βοΈ Contextual Inquiry
Contextual inquiries were not a mandatory part of the UX research at GA, but I kinda
felt that it wouldn't be possible to move on without having data from a usability study.
Especially considering the fact that I was researching for a real item and I had a
chance to get a comprehensive picture for my research. Moreover, I assumed that it would
be fun (it was rainy π§ wintertime in London).
For the first contextual inquiry, I asked a random guy from my local gym βΉοΈββοΈ to help
me with a usability study. I truly didn't want to conduct a usability study at GA with
my classmates or other students because it wouldn't be a pure experiment. All GA
students are somehow connected with the design/research/tech industry so they'd be
trying
too hard to assemble a lamp like a "good user". I was a freshman in London so I had only
one way and it was to ask strangers to participate in my research.
Ah yes, I forgot to mention that an IKEA lamp and its instruction became the main item for the contextual inquiry and my later research. Why? Just because it would be hard to carry a table across London πΈ so I chose something smaller.
02.-
Discover/Define
π©οΈ Contextual Inquiry #1
The first contextual inquiry was held right in the gym studio. A guy who agreed to help
me was a little bit confused in the beginning. I assume my favor wasn't the most common
for a personal gym trainer, but after I explained the point of the research, he was
ready to be a part of the experiment.
Before starting an assembling process he saw an assembled lamp on the IKEA website for β° 10 minutes so he had a notion how did that lamp look like. This contextual inquiry was held with IKEA printed instruction.
02.-
Discover/Define
π© Contextual Inquiry #2
π I spent about the same time as that personal trainer did when I had my first assembling of the lamp and I was confused too with many similar parts of the lamp so I decided to put stickers with numbers on the parts of the lamp before conducting the second contextual inquiry.
For the usability study, I found a participant from the GA front desk staff. I did so because in that phase of the experiment it wasn't so important to have a participant from the non-design/tech industry.
π For increasing complexity of the challenge, the participant had no idea how the
assembled lamp should look like. She had a paper instruction in hand. Every detail of
the disassembled lamp was marked by me with a number in a logical order based on the
paper instruction flow.
The second contextual inquiry result was πincredibleπ! The time of the lamp assembling process decreased by MORE THAN HALF.
02.-
Discover/Define
π©οΈ πΈ Contextual Inquiry #3
π The next step was a contextual inquiry with video instructions and stickers with
numbers
on the parts of the lamp. Before proceeding to that stage I went through the main UX and
UI
design steps and it was supposed to be the last research phase for my IKEA project (as
you remember the UX design isn't a linear process so I came back to discover/define
stage).
Unfortunately, this contextual inquiry wasn't meant to happen because of the pandemic π· but I had a chance to πΈ film video instructions for the IKEA lamp at GA school.
π You can take a look at my ready πΉ video instruction of the HΓΆlmo lamp on Instagram. I uploaded a series of videos as I planned to do so by the end of the UX design process. Research showed that people want to see the same functionality of an IKEA instructions app that would recall the features of the Instagram or TikTok app.
So it was supposed to be the simplest way to prove or disprove the need for video instructions. I can also assume that deeper π research with a higher number of participants in the contextual inquiry stage could show that adding stickers with numbers is enough for simplifying the whole assembling process.
β¨Link to video instructionsβ¨
03.-
Discover
Are there any retailers with better instructions?
0
Direct Competitor π±
4
Potential Competitors π
0
Work hours π»
03.-
Discover
π Analysis
Finding competitors was quite a challenging π©πΌβπ» process. The point is that I found
neither user-friendly assembling instruction for furniture or home accessories nor
video-instructions made by a retailer nor any official retailer app which helps with
assembling.
There are a lot of videos with video instructions on YouTube made by altruistic users,
but it can't cover up all furniture and home accessories items. Besides, I found that
companies selling luxury furniture πΆ π have non-user-friendly instructions too but
their target audience is ready to pay for assembly service and luxury brands usually
provide an official assembly service.
I found some schemes from a research article on how to make user-friendly instruction.
Problem is that authors suggest using colours in assembling instructions but printing
colour instructions will immediately increase πΈ the cost of the IKEA stuff.
Of course, it can be a colour π¨ instruction available online, but in this case, a brand
needs to have an app π± or a web page with a good mobile version. A great example of
such an app is Bilt, but this generic app doesn't provide any IKEA instructions.
04.-
Define
Who is an IKEA app user?
0
Personas πΊ
4
GA Lectures π
0
Work hours π»
04.-
Define
Personas, Storytelling and Storyboarding
For moving next to the feature prioritisation stage and starting my work with lo-fi
prototypes, personas and user storytelling needed to be done. I even printed personas
and user storytelling slides to have them in front of my eyes π during all the
following stages.
I found out it extremely helpful to have personas and user storytelling slides printed
π during times when working on a hard part of the design made my mind tired. I was
returning to personas over and over again keeping my focus on user needs, not on my
wishes for this app.
Problem statement:
Kavita Roy (primary persona) needs a way to have simple, clear, user-friendly assembly
instructions for furniture and home accessories from IKEA because she has no time for
long, stressful assembling sessions and no time for finding someone who can help to
assembly stuff from IKEA.
04.-
Define
π± User Happy Path and Flow-Map
The user flow-map was redone at least 20 times. It started from a simple flow-map representing the user's happy path. But every couple of days I was getting new research data I went deeper and deeper to a full-fledged map. I finished my user flow map only after finishing a card-sorting and whiteboarding stages.
05.-
Define
What functions IKEA app needs to have?
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Card Sorting π
4
Participants π©π½βπ¦±οΈπ±πΌπ©π»βπ¦±
4
Whiteboarding π
0
Work hours π»
05.-
Define
π Card Sorting
Feature prioritisation was made by conducting two rounds of card-sorting.
π Card sorting research shows what most respondents would like to have in the IKEA
assembling app:
1. π§ tools list;
2. π© parts list;
3. βΈ play/pause video option;
4. β© video playback speed;
5. go to youtube channel option;
6. β¬οΈ option to download content for using offline;
7. π option to turn on/off the sound;
8. π¬ live chat support.
After collecting the data from the first round of card sorting it became obvious that
60% of respondents would like to share their assembling results with friends. To figure
out whether it is a useful feature to have an in-app timer β± and option to share your
assembling results on social media (and hence turning the assembling process into a fun
challenging game) I did a second round of card sorting research. Besides, I wanted to
find out do people want to use paper or 3D instructions instead of video
instructions.
π The second round of cart sorting research shows what most respondents would like to
have in the IKEA assembling app:
1. Voice πover guidance of video instructions;
2. Option to go to the paper π instruction mode;
3. Option to π zoom in and zoom out on a paused video for a better understanding of the
assembling process;
4. Information screen on how many people do you need for assembling π©βπ¦±π©βπ¦° a big
piece of furniture;
5. Sharing π€ your results on social media after completing the process.
05.-
Define
π Whiteboarding
By the end of my card sorting research, it was clear that the next step was creating lo-fi prototypes but it was messing π€― with my head. I needed a magic tool that could help me to structure findings and somehow support me in the hard process of data visualising. Such a magic tool β¨ became whiteboarding.
One sunny βοΈ Saturday I came to GA school and I spent about 7 hours in front of a π whiteboard structuring all the research and creating lo-fi prototypes on the wall.
07.-
Develop
The first vision of the IKEA app + user's feedback
0
Key Screens π
0
Wireframes π±
4
User Testings π¨πΏβπ»π©π»βπ»
0
Work hours π»
07.-
Develop
Digital Key Screens
After the whiteboarding session, I created lo-fi prototypes using the Procreate app on iPad and π Apple pencil. I prefer using that way for sketching instead of paper one because it is much quicker and cleaner. In Procreate I can copy-paste any element, separate sketches on different layers, remove any detail in two shakes etc. As a person who has more than 15 years of drawing experience, I prefer digital sketching for UX/UI processes.
Key screens also have full commenting sections in Figma like that:
1. If the user taps on some detail or instrument while scrolling the carousel, the user
will see an information overlay window.
2. For closing this overlay window, the user needs to tap anywhere on the screen.
Comments to my sketches were so handy. They helped me to keep the focus on creating
lo-fi prototypes instead of finding another new solution for a feature.
07.-
Develop
π± Wireframes
My priority was to create wireframes, test them, change, test and repeat this circle
rather than jumping into a hi-fi prototype. I felt that colourful UI elements would
shift the focus away from UX design to UI π¨ too early.
For lo-fi prototype, I designed 72 main app screens and prototyped them using InVision
tools. I will be happy if you are gonna test it or just β¬οΈ explore my work.
β¨Link to LO-FI prototypeβ¨
08.-
Develop
Visual identity of the IKEA app + user's feedback
0
UI guideline π¨
0
Hi-fi prototypes π±
4
User Testings π©πΏβπ»π¨π»βπ»
0
Landing page π₯
08.-
Develop
Hi-fi prototype
The process of UI mockups production started from creating the UI guideline that
included fonts, elements and colours. The next step was implementing visual components
into wireframes. I used Figma as I used it for wireframing and keeping the whole UX
documentation in one collaborative space (I also shared my files with mentors during the
course).
The next step was mockups prototyping and I used the InVision tool for that.
The hi-fi prototype also had 3 user testings in-person. You may explore the hi-fi
prototype following the link below.
β¨Link to HI-FI prototypeβ¨
08.-
Develop
Landing Page
I also created a landing page for my IKEA app concept. The core functionality of the landing page is to give a user basic information about the app and to redirect a user to the app store.
Finish.-
Feedback
What did General Assembly mentors say about my project?