Role

Web Designer

Start

01 May 2021

Finish

28 May 2021

Website
Eesti 2035

Project Type

Online Browser Game

0

k
Active players 💻

0

Schools played 👩🏼‍💻👨🏻‍💻

01.-

Start

Context

💎 Eesti 2035 is an online browser text-based 🎮 game that teaches scholars about the role of civil society in government decision-making. The idea 💡 of the game came from the State Chancellery of the Republic of Estonia.

💎 Long story short, Eesti 2035 is a game for scholars and students, teaching them how to vote and how their decisions may affect the future of 🇪🇪 Estonian society.

💎 My role in this project was to revise UX/UI design and I used my HTML/CSS coding skills too.

02.-

Development

💻 Development & Design Challenges

📍 This project was done by a small team in a short time frame. The team had an illustrator who made static hi-fi mockups and a full-stack developer who did the development and product design of this project. My role was to help the developer/product designer with UX processes in an agile manner.



💎 1. I did a review of UI layouts that were made without using prototyping tools by the illustrator so I had to recreate a user flow in a Figma file.

💎 2. The rearranged user flow was then implemented by the developer 👨🏻‍💻 in code.

💎 3. My next step was to review the interactive side of the 🎮 game and I helped to prioritise game sections and make the game flow easier from the player's point of view.

💎 4. It was an agile process, so the development and visual design were happening at the same time. To boost the process of rearranging UI elements on the website, I had to go through the front end written with Tailwind framework (I had a local copy of the project), make changes, check if everything works well and create GitHub 🔖 issues for the developer with an explanation of the design decision and also including some code snippets that I wrote.

💎 5. The last part was testing, finding 👾 bugs and making final tickets for the developer.

03.-

Results

🎉 Results 🎉

The project achieved remarkable success, attracting 15,000 active players and being adopted by 103 schools. It was a rewarding experience to work with a small, agile team. My enjoyment was further enhanced by using Tailwind, and I always 😺 appreciate opportunities to contribute code in projects.